العربية Play now

The tribes of Natars and their troops

These are the tribes you can pick on the Natars worlds today. Open a tribe's guide for its strengths and weaknesses, its troops, its own buildings and tips for the start.

Gauls

Masters of defence and speed

The Gauls are the best pick for a first game. Their defence is strong, their riders and merchants are the fastest in the game, their Cranny is twice the size of others', and they build the Trapper, which captures attackers.

Attack Defence Speed Easy start

The full guide to the Gauls

Romans

Discipline and balanced strength

The Romans are strong in attack and defence alike, and build a field and a building at the same time. Their wall has one of the highest bonuses, but their troops are expensive and slow to train.

Attack Defence Speed Easy start

The full guide to the Romans

Teutons

Raids that never stop

The Teutons are the raiding tribe. The Clubswinger is cheap, quick to train and carries a lot of loot, so you build a big army early and plunder your neighbours. Their defence is weaker than others'.

Attack Defence Speed Easy start

The full guide to the Teutons

Arabs

Arrows and riders of the desert

The Arabs are a tribe of Natars' own. Their riders are among the strongest attackers in the game, their merchants carry more than any other tribe's, and they build a field and a building at the same time. The price is that their troops cost more than anyone else's.

Attack Defence Speed Easy start

The full guide to the Arabs

Your village is waiting

Registration is free and takes a minute.

Play now