The tribes of Natars and their troops
These are the tribes you can pick on the Natars worlds today. Open a tribe's guide for its strengths and weaknesses, its troops, its own buildings and tips for the start.
Gauls
Masters of defence and speed
The Gauls are the best pick for a first game. Their defence is strong, their riders and merchants are the fastest in the game, their Cranny is twice the size of others', and they build the Trapper, which captures attackers.
Romans
Discipline and balanced strength
The Romans are strong in attack and defence alike, and build a field and a building at the same time. Their wall has one of the highest bonuses, but their troops are expensive and slow to train.
Teutons
Raids that never stop
The Teutons are the raiding tribe. The Clubswinger is cheap, quick to train and carries a lot of loot, so you build a big army early and plunder your neighbours. Their defence is weaker than others'.
Arabs
Arrows and riders of the desert
The Arabs are a tribe of Natars' own. Their riders are among the strongest attackers in the game, their merchants carry more than any other tribe's, and they build a field and a building at the same time. The price is that their troops cost more than anyone else's.
