
- The Natars are a tribe nobody plays; they guard the artefacts and then the Wonder villages.
- An artefact gives a special power, and the hero takes it in a normal attack.
- The first Wonder to reach level 100 ends the round.
The Natars are an ancient tribe that nobody plays. They appear in the middle of the round with big armies, and their role grows until the end. The times they appear on each world are shown in the game.
Artefacts
At a time the world sets, Natar villages appear, guarded by strong armies, each holding an artefact. Each kind comes in three sizes: a small one works on its own village only, and the large and unique ones work on your whole account.
- Architects: buildings that are harder for catapults.
- Haste: faster armies.
- Eyesight: stronger scouts, and you see the types of armies coming at you.
- Diet: soldiers that eat less crop.
- Academic: faster training.
- Storage: lets you build the Great Warehouse and the Great Granary.
- Confusion: bigger crannies, and enemy catapults hit random targets.
- Fool: its effect changes every day, and may be harmful.
How to take an artefact
- Knock down the Natar village's Treasury with catapults.
- Build an empty Treasury in your attacking village: level 10 for a small artefact, level 20 for a large or unique one.
- Send a normal attack with the hero, win, and keep the hero alive.
An account holds at most 3 artefacts, only one of them large or unique. An artefact starts working some time after you take it.

Wonder villages and building plans
Later, World Wonder villages and building plan villages appear. You take a plan the way you take an artefact, and a Wonder village with administrators. Then you build the Wonder there:
- Up to level 50, your own plan is enough.
- Beyond level 50, you need a second plan held by another member of your alliance.
Who wins
The first Wonder to reach level 100 ends the round, and its owner and their alliance win. The Natars build their own Wonder in their capital too, and attack every player's Wonder with two waves every 5 levels and at each level from 96 to 99. Winning takes a huge economy, big defensive armies and coordination between hundreds of players.
After that a new world starts and everyone begins again.
